![]() ![]() The “managed heap” is a section of memory that is automatically managed by the memory manager of a Project’s scripting runtime (Mono or IL2CPP). How the managed heap operates and why it expands Furthermore, Unity’s garbage collection strategy tends to fragment memory, which can prevent a large heap from shrinking. In Unity, the managed heap expands much more readily than it shrinks. Here we discuss Priority Queue vs Heap key differences with infographics and comparison table, respectively.Another common problem faced by many Unity developers is the unexpected expansion of the managed heap. This is a guide to Priority Queue vs Heap.
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